Sensoray 614 Caption Overlay Manual de usuario

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Sensoray Model 614
Caption/Overlay Programming Guide
I. Caption/Overlay Feature Summary
Up to 8 windows or fields
Up to 64 characters or bitmap blocks per window (field)
8 x 16 pixels per bitmap block or character font
Scale:
x1 (1:1), x2 (2:1), x2v (2:1, vertically), and x4 (4:1) per window/field
Color:
White, Black, Red, Blue, Green, Yellow, Magmata, and Cyan
on character or bitmap-block base
Caption/Overlay mode:
Transparent or Non-transparent, on character or bitmap-block base
II. Registers for Caption/Overlay in FPGA
The 614 FPGA internal register set consists of various 16-bit wide registers that are
accessed by the means of I2C bus. Some registers are accessed directly, while others are
accessed indirectly via index register.
Following registers are designated for Caption/Overlay control and/or programming
purpose:
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Indice de contenidos

Pagina 1 - Sensoray Model 614

Sensoray Model 614 Caption/Overlay Programming Guide I. Caption/Overlay Feature Summary • Up to 8 windows or fields • Up to 64 characters or bit

Pagina 2 - Direct Access Registers

RAM Bitmap-Block #16~23, Data: 080 h – 0bf h RAM Bitmap-Block #24~31, Data: 0c0 h – 0ff h RAM Bitmap-Block #32~39, Data: 100 h – 13f

Pagina 3

For Window-3 and Window-4: Each Bitmap-Block is composed of 16-bit/word x 8 words, which holds 8 pixels x 16 lines of one bitmap-block data or one

Pagina 4

BbCh[5:0] is for choosing which bitmap-block or character font stored in the bitmap-block RAM: i.e. BbCh[5:0] = 0: choose Bitmap-block or Ch

Pagina 5

Transp is for indicating if the caption/overlay is transparent: 0 – transparent, 1 – non transparent, with black background Y[2:0] is the color i

Pagina 6

RAM Window-#1, Attributes: e00 h – e3f h RAM Window-#2, Attributes: e40 h – e7f h Attribute Formation: 15 14 13 12 11 10 9 8

Pagina 7

III. Caption/Overlay Programming As described in last section, the 614 FPGA internal registers including Caption/Overlay control and programming regi

Pagina 8

#define G_CAPWIN_Y6STOP 0x2D // Caption window #6 Y stop. #define G_CAPWIN_Y7STOP 0x2E // Caption window #7 Y stop. #define G_CAPWIN_Y8STO

Pagina 9

With an indirect access method as shown below, to load the caption character fonts or overlay bitmap-blocks: #define G_CAPRAMDATA 0x08 // Captio

Pagina 10

Caption/Overlay Window Formation and Data Loading Each window (field) of Caption/Overlay is formed with a series of selected caption character or ove

Pagina 11

Direct Access Registers DATA Reg INDEX: 00 h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W DATA15 DATA14

Pagina 12

Overlay/Caption Window-2 X Position: X2START Reg INDEX: 11 h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 13

Overlay/Caption Window-7 X Position: X7START Reg INDEX: 16 h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 14

Overlay/Caption Window-4 X Position: X4STOP Reg INDEX: 1B h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 15

Overlay/Caption Window-1 Y Position: Y1START Reg INDEX: 20 h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 16

Overlay/Caption Window-6 Y Position: Y6START Reg INDEX: 25 h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 17

Overlay/Caption Window-3 Y Position: Y3STOP Reg INDEX: 2A h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

Pagina 18

Overlay/Caption Window-8 Y Position: Y8STOP Reg INDEX: 2F h 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 R/W 0 0 0 0

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